Until We Die is exactly what it says on the box: you have to defend your base until you’re deceased. Then there is its introduction video–a snapshot into RAZE 2070’s intergalactic setting–which is made up of mostly stock footage of space from sites like Getty Images.
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Much less can be said about its android enemies, which more closely resemble crash test dummies than the high tech cyborgs of sci-fi shooters. Rather than a full-bodied explosion, every gunshot is instead akin to the gentle patter of raindrops on concrete pavements–an almost maudlin description that’s probably the furthest thing RAZE 2070 wants to be known for. Which is why it’s so perplexing that RAZE 2070, an arena shooter in the vein of popular fare like Doom and Unreal Tournament, makes shooting feel so limp. For many of these games, the shooting and sniping and blasting of your fleshy foes is the point story, morality and anything else be damned. You can probably modify your firearms with countless upgrades, cobble together your own rifles from spare parts, and even admire the intricate wood grains of a pistol’s grip if it so pleases you.
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I’m not too sure actually, and it’s probably impossible to know at this rate, since I couldn’t spend more than half an hour on this title.Įven among the most unimaginative of blockbuster games and first-person shooters, it’s usually their elaborate, even needlessly sophisticated gunplay that stands out, as well as the ridiculous variety of ways you can snipe the tiny heads off your enemies. The idea, in subsequent hours, is that you’ll soon be leading a team of homeless folks that will eventually lead to a bigger uprising against the tyranny of the local police force. It’s a declaration that makes so little sense until you realise it’s just a fisticuffs session with another homeless guy, who will be absent-mindedly wandering into your less-than-humble abode for a fight. But take a closer look beyond its hood, and you’ll find that Garbage is a game that is barely serviceable.Īfter being thrown into a tutorial with remarkably vague instructions, you’ll spend a couple of befuddling minutes wondering what’s going on, before being told that you’ll be encountering a “garbage invasion”.
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Mighty Goose’s punchy pixel visuals matched with its marvellous action makes it one of the best indie games out at the moment.On the surface, Garbage is a homeless fighting simulator that carries parallels to Punch Club: train hard, win fights, and take showers–the only twist being that you’re a homeless man who now has to live next to the dumpster.
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My main issue is the length of the game which was bittersweet but left me wanting more.
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There may prove to be a little too much chaos at times making it hard to ascertain what's actually happening but that’s an oversight. There really wasn’t a dull moment in this game with each adrenaline-packed level sending chills down my spine. Mighty Goose doesn't really add anything new to the genre, but its over-emphasis of what makes run ‘n’ games great is where the beauty lies.
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It may come off as cheap but some gamers will relish this feature as it makes downing enemies and performing kickbacks easier before they get the machine gun. The main thing that will make a huge difference at the start of the game is deciding whether to use the auto fire.